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BabylonJS Observables

Image Target Observables

onXrImageLoadingObservable: Fires when detection image loading begins.

onXrImageLoadingObservable : { imageTargets: {name, type, metadata} }

onXrImageScanningObservable: Fires when all detection images have been loaded and scanning has begun.

onXrImageScanningObservable : { imageTargets: {name, type, metadata, geometry} }

onXrImageFoundObservable: Fires when an image target is first found.

onXrImageFoundObservable : { name, type, position, rotation, scale, scaledWidth, scaledHeight, height, radiusTop, radiusBottom, arcStartRadians, arcLengthRadians }

onXrImageUpdatedObservable: Fires when an image target changes position, rotation or scale.

onXrImageUpdatedObservable : { name, type, position, rotation, scale, scaledWidth, scaledHeight, height, radiusTop, radiusBottom, arcStartRadians, arcLengthRadians }

onXrImageLostObservable: Fires when an image target is no longer being tracked.

onXrImageLostObservable : { name, type, position, rotation, scale, scaledWidth, scaledHeight, height, radiusTop, radiusBottom, arcStartRadians, arcLengthRadians }

Face Effects Observables

onFaceLoadingObservable: Fires when loading begins for additional face AR resources.

onFaceLoadingObservable : {maxDetections, pointsPerDetection, indices, uvs}

onFaceScanningObservable: Fires when all face AR resources have been loaded and scanning has begun.

onFaceScanningObservable: {maxDetections, pointsPerDetection, indices, uvs}

onFaceFoundObservable: Fires when a face is first found.

onFaceFoundObservable : {id, transform, attachmentPoints, vertices, normals, uvsInCameraFrame}

onFaceUpdatedObservable: Fires when a face is subsequently found.

onFaceUpdatedObservable : {id, transform, attachmentPoints, vertices, normals, uvsInCameraFrame}

onFaceLostObservable: Fires when a face is no longer being tracked.

onFaceLostObservable : {id}

onMouthOpenedObservable: Fires when a tracked face's mouth opens.

onMouthOpenedObservable : {id}

onMouthClosedObservable: Fires when a tracked face's mouth closes.

onMouthClosedObservable : {id}

onLeftEyeOpenedObservable: Fires when a tracked face's left eye opens.

onLeftEyeOpenedObservable : {id}

onLeftEyeClosedObservable: Fires when a tracked face's left eye closes.

onLeftEyeClosedObservable : {id}

onRightEyeOpenedObservable: Fires when a tracked face's right eye opens

onRightEyeOpenedObservable : {id}

onRightEyeClosedObservable: Fires when a tracked face's right eye closes.

onRightEyeClosedObservable : {id}

onLeftEyebrowRaisedObservable: Fires when a tracked face's left eyebrow is raised from its initial position when the face was found.

onLeftEyebrowRaisedObservable : {id}

onLeftEyebrowLoweredObservable: Fires when a tracked face's left eyebrow is lowered to its initial position when the face was found.

onLeftEyebrowLoweredObservable : {id}

onRightEyebrowRaisedObservable: Fires when a tracked face's right eyebrow is raised from its position when the face was found.

onRightEyebrowRaisedObservable : {id}

onRightEyebrowLoweredObservable: Fires when a tracked face's right eyebrow is lowered to its initial position when the face was found.

onRightEyebrowLoweredObservable : {id}

onLeftEyeWinkedObservable: Fires when a tracked face's left eye closes and opens within 750ms while the right eye remains open.

onLeftEyeWinkedObservable : {id}

onRightEyeWinkedObservable: Fires when a tracked face's right eye closes and opens within 750ms while the left eye remains open.

onRightEyeWinkedObservable : {id}

onBlinkedObservable: Fires when a tracked face's eyes blink.

onBlinkedObservable : {id}

onInterPupillaryDistanceObservable: Fires when a tracked face's distance in millimeters between the centers of each pupil is first detected.

onInterPupillaryDistanceObservable : {id, interpupillaryDistance}

Image Target Example

scene.onXrImageUpdatedObservable.add(e => {
target.position.copyFrom(e.position)
target.rotationQuaternion.copyFrom(e.rotation)
target.scaling.set(e.scale, e.scale, e.scale)
})

Face Effects Example

// this is called when the face is first found.  It provides the static information about the
// face such as the UVs and indices
scene.onFaceLoadingObservable.add((event) => {
const {indices, maxDetections, pointsPerDetection, uvs} = event

// Babylon expects all vertex data to be a flat list of numbers
facePoints = Array(pointsPerDetection)
for (let i = 0; i < pointsPerDetection; i++) {
const facePoint = BABYLON.MeshBuilder.CreateBox("box", {size: 0.02}, scene)
facePoint.material = material
facePoint.parent = faceMesh
facePoints[i] = facePoint
}
})

// this is called each time the face is updated which is on a per-frame basis
scene.onFaceUpdatedObservable.add((event) => {
const {vertices, normals, transform} = event;
const {scale, position, rotation} = transform

vertices.map((v, i) => {
facePoints[i].position.x = v.x
facePoints[i].position.y = v.y
facePoints[i].position.z = v.z
})

faceMesh.scalingDeterminant = scale
faceMesh.position = position
faceMesh.rotationQuaternion = rotation
})