Provides a camera pipeline module that draws the camera feed to a canvas as well as extra utilities for GL drawing operations.
|Configures the pipeline module that draws the camera feed to the canvas.
|Creates an object for rendering from a texture to a canvas or another texture.
|Convenience method for getting a Viewport struct that fills a texture or canvas from a source without distortion. This is passed to the render method of the object created by
|Gets the current set of WebGL bindings so that they can be restored later.
|Creates a pipeline module that draws the camera feed to the canvas.
|Restores the WebGL bindings that were saved with
|Sets a provider that passes the texture to draw.
|Sets a provider that passes a list of foreground textures and alpha masks to draw.