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PlayCanvas Face Effects Events

Face Effects events can be listened to as this.app.on(event, handler, this).

xr:faceloading: Fires when loading begins for additional face AR resources.

xr:faceloading : {maxDetections, pointsPerDetection, indices, uvs}

xr:facescanning: Fires when all face AR resources have been loaded and scanning has begun.

xr:facescanning: {maxDetections, pointsPerDetection, indices, uvs}

xr:facefound: Fires when a face is first found.

xr:facefound : {id, transform, attachmentPoints, vertices, normals, uvsInCameraFrame}

xr:faceupdated: Fires when a face is subsequently found.

xr:faceupdated : {id, transform, attachmentPoints, vertices, normals, uvsInCameraFrame}

xr:facelost: Fires when a face is no longer being tracked.

xr:facelost : {id}

xr:mouthopened: Fires when a tracked face's mouth opens.

xr:mouthopened : {id}

xr:mouthclosed: Fires when a tracked face's mouth closes.

xr:mouthclosed : {id}

xr:lefteyeopened: Fires when a tracked face's left eye opens.

xr:lefteyeopened : {id}

xr:lefteyeclosed: Fires when a tracked face's left eye closes.

xr:lefteyeclosed : {id}

xr:righteyeopened: Fires when a tracked face's right eye opens

xr:righteyeopened : {id}

xr:righteyeclosed: Fires when a tracked face's right eye closes.

xr:righteyeclosed : {id}

xr:lefteyebrowraised: Fires when a tracked face's left eyebrow is raised from its initial position when the face was found.

xr:lefteyebrowraised : {id}

xr:lefteyebrowlowered: Fires when a tracked face's left eyebrow is lowered to its initial position when the face was found.

xr:lefteyebrowlowered : {id}

xr:righteyebrowraised: Fires when a tracked face's right eyebrow is raised from its position when the face was found.

xr:righteyebrowraised : {id}

xr:righteyebrowlowered: Fires when a tracked face's right eyebrow is lowered to its initial position when the face was found.

xr:righteyebrowlowered : {id}

xr:lefteyewinked: Fires when a tracked face's left eye closes and opens within 750ms while the right eye remains open.

xr:lefteyewinked : {id}

xr:righteyewinked: Fires when a tracked face's right eye closes and opens within 750ms while the left eye remains open.

xr:righteyewinked : {id}

xr:blinked: Fires when a tracked face's eyes blink.

xr:blinked : {id}

xr:interpupillarydistance: Fires when a tracked face's distance in millimeters between the centers of each pupil is first detected.

xr:interpupillarydistance : {id, interpupillaryDistance}

Example

  let mesh = null

// Fires when loading begins for additional face AR resources.
this.app.on('xr:faceloading', ({maxDetections, pointsPerDetection, indices, uvs}) => {
const node = new pc.GraphNode();
const material = this.material.resource;
mesh = pc.createMesh(
this.app.graphicsDevice,
new Array(pointsPerDetection * 3).fill(0.0), // setting filler vertex positions
{
uvs: uvs.map((uv) => [uv.u, uv.v]).flat(),
indices: indices.map((i) => [i.a, i.b, i.c]).flat()
}
);

const meshInstance = new pc.MeshInstance(node, mesh, material);
const model = new pc.Model();
model.graph = node;
model.meshInstances.push(meshInstance);
this.entity.model.model = model;
}, {})

// Fires when a face is subsequently found.
this.app.on('xr:faceupdated', ({id, transform, attachmentPoints, vertices, normals}) => {
const {position, rotation, scale, scaledDepth, scaledHeight, scaledWidth} = transform

this.entity.setPosition(position.x, position.y, position.z);
this.entity.setLocalScale(scale, scale, scale)
this.entity.setRotation(rotation.x, rotation.y, rotation.z, rotation.w)

// Set mesh vertices in local space
mesh.setPositions(vertices.map((vertexPos) => [vertexPos.x, vertexPos.y, vertexPos.z]).flat())
// Set vertex normals
mesh.setNormals(normals.map((normal) => [normal.x, normal.y, normal.z]).flat())
mesh.update()
}, {})