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Quick Start Guide

This guide provides the steps required to get you up and running with the Niantic 8th Wall Studio and Cloud Editor.

Create an 8th Wall Account

Creating an 8th Wall Account gives you the ability to:

  • Create rich Web AR and Web VR experiences and 3D web games that run directly in a mobile web browser.
  • User our new visual tooling and game engine, now in public beta.
  • Collaborate with team members and store code in source control.
  • Instantly preview projects as you develop.
  • Wirelessly debug your code in real time with live console logs from multiple devices.
  • Publish projects hosted on 8th Wall's global network.
  • Manage subscriptions, billing information and licenses for commercial projects.
  • Create a Public Profile and Feature Projects on, allowing you to showcase your work, live demos, and/or code.

New Users: Start creating for free at

Existing Users: Login at

Create for Free

The Niantic 8th Wall Studio and Built-in Hosting platform is available to all for free and Cloud Editor is available to workspaces with a paid subscription. 8th Wall offers a free Basic plan so you can get access to the full power of 8th Wall and begin building WebAR experiences, no credit card required.

Commercial or branded work requires a Pro plan and commercial license 8th Wall subscriptions and licenses automatically renew until you cancel. There are no refunds or credits for partial or unused months. To manage your subscription settings, please see Account Settings Guide

  1. From the 8th Wall Homepage or Pricing page, click Create for Free

  2. Create your account by entering your Name, Email and Password or use a social login. Review and confirm: Accept the 8th Wall Terms and Conditions and then click Next.


  1. Confirm your email address. An email will be sent with a verification code. Enter the verification code and click Confirm.


  1. Click Continu to comlplete account creation.

Create your workspace

  1. Optional: add a profile image - this will be viewed publicly.

  2. Enter a Workspace Name. This value is for display purposes only and doesn't impact any URLs associated with your workspace.

  3. Select what you are using Niantic 8th Wall for.

  4. Select what best describes your Role.

  5. Enter a Workspace URL. Pick something relevant for your workspace name, such as the name of your company.

IMPORTANT: This value will be used as the default sub-domain for ALL 8th Wall hosted projects in your account (e.g. This value will also be used in your Public Profile page URL (e.g.**mycompany**).

You cannot change this value later, so choose wisely!

Note: if you want to connect custom domains to your 8th Wall hosted projects to override the default URL, please see here.

Start a new project

  1. From the Homepage (logged in) or Workspace Dashboard, click "Start a new Project"


  1. Select Hosting Type (Pro/Enterprise plans only): Decide up front if the project will be using new Niantic Studio (now in public beta), or the classic Cloud Editor. Both Niantic Studio and Editor are hosted by 8th Wall. Alternatively chose self-hosting. This setting cannot be changed later. Self-hosting is only available to paid Pro/Enterprise workspaces.

  2. Select a Project Name: The project name is used both in th default project URL (e.g. as well as the Featured Project page URL (e.g. It cannot be changed later.

  3. Select a License Type (Pro/Enterprise only)


License Types:

  • Commercial: Commercial projects are intended for commercial use. When you’re ready to launch a commercial project publicly, you will need to purchase a monthly Commercial License which varies based on views. Commercial licenses cannot be purchased during a free trial. If you need to purchase a commercial license, you can end your free trial early and begin your paid subscription.

  • Demo Use: You may create unlimited demo projects which are publicly viewable and strictly intended for pitching prospective work. A "Demo Use Only" label will appear on the loading screen. If you decide to commercialize your project at any point, switch to "Commercial" in the Project Dashboard.

  • Web App: You may create unlimited first-party projects under this license. Web app projects require the splash screen to remain on and will be publicly viewable on as soon as you publish. This license does not permit projects created for work-for-hire as they require a Commercial license.

All projects must display the Powered by 8th Wall badge on the loading page. It's included by default in the Loading Module and cannot be removed. Please see here for instructions on customizing the Load Screen.

Clone template project

  1. After creating a project, select a template to clone. In this guide, select "A-Frame: Tap to Place Ground". This interactive example allows the user to spawn 3D models on the surface in front of you by tapping. This showcases raycasting, instantiating objects, importing 3D models and the animation system.


  1. On the following screen, a project README will be displayed. [Optional] To test out the template before cloning, click the Launch button and scan the QR code with your phone.

  2. Click the Clone Project button to proceed. The sample project will be cloned into your workspace, and the Cloud Editor will be opened.


  1. The Simulator lets you test and view project changes across different device viewport sizes and simulated real-world scenes without needing to leave the Cloud Editor. The Simulator works by running the 8th Wall AR Engine in realtime on top of the included collection of pre-recorded AR sequences. You can access the Simulator using the Preview button at the top of the Cloud Editor window and select the Simulator option. You may open as many Simulator instances as you want, allowing you to test project changes across a diverse range of scenarios. Note: Certain AR features like Sky Effects, VPS, custom Image Targets, and Inline AR cannot be simulated at this time.


  1. You can simulate your experience across a range of different AR sequences that let you test Face Effects, Hand Tracking, World Effects, Absolute Scale, Shared AR, and more. An AR sequence includes both video recording data and device gyroscope or orientation recorded data so that you can simulate AR. Use the bottom left Sequence Selection menu to change the AR sequence. You can use the carousel to switch between options in the sequence category. Pausing the sequence only pauses the video, allowing you to test changes at the same frame. Drag the playback handles to set in/out loop points.


  1. Live View follows the same logic as your project's XR8 configuration, allowing you to simulate your project using the feed from your desktop instead of a pre-recorded AR sequence. For example, if your project uses Face Effects and you have the Cloud Editor open on desktop, it will open your desktop camera but if you are developing a World Tracking experience and "allowedDevices: any" is enabled in your project, you should see Metaversal Deployment’s “desktop mode”. Note: Live View in the Simulator may prompt you to enable camera, microphone, or location permissions depending on what is enabled in your project. Click Allow for permission prompts in order to see your experience in Live View.

  2. Your project might look different on different devices due to differences in the mobile web viewport size. Or you may want to see your project in both landscape and portrait mode. At the top left of the Simulator, you can choose from a set of common device viewport sizes, change the orientation, or use responsive mode to adjust to a custom size. You can also double click the edges of the Simulator panel to automatically fit the Simulator to the width of the selected device viewport. Note: Dimensions are presented in CSS logical pixels (AKA viewport dimensions), not physical device pixels. When selecting a device from the selector, only the viewport dimensions will be updated, not the user agent of the client.


  1. The Simulator has a number of playback controls and convenience features like:
  • Play bar, scrubber and in/out handles: Allow you to set up loop points, giving you granular control over the selected sequence.
  • Recenter button (bottom right): Calls XR8.XrController.recenter(), which recenters the camera feed to its origin. NOTE: Recenter is also called each time the sequence loops and each time a new sequence is selected.
  • Refresh button (top right): Refreshes the page, retaining cached content. Holding SHIFT and clicking the refresh button will perform a full reload, ignoring any cached content.

Live Preview

  1. At the top of the Cloud Editor window, click the Preview button.

  2. Scan the QR code with your mobile device to open a web browser and look at a live preview of the WebAR project.


  1. When the page loads, you'll be prompted for access to motion and orientation sensors (on some devices) and the camera (all devices). Click Allow for all permission prompts. You will be taken to the private development URL for this project.

Note: The "Preview" QR code displayed within the Cloud Editor is a temporary, one-time use QR code only meant for use by the developer while actively working in the Cloud Editor. This QR code takes you to a private, development URL, and isn't accessible by others. To share your work with others, please see the section below on Publishing your project.

  1. When the WebAR preview loads, tap on the surface in front of you to spawn 3D models.

  2. Result:


Save, Build and Land

At this point, you have a fully operational Web AR project and have previewed it on a mobile device. Next, make a very small code change to illustrate how to update the project, preview the new code, and land the changes into source control.

  1. Within body.html of the Cloud Editor project, make a small text change to the promptText. For example, simply change the text from Tap To Place Model to Tap To Begin.

  2. Click Save + Build to save your work and initiate a new cloud build of your project.


  1. If your mobile browser is still open from scanning the Preview QR code in Step 2, your phone will automatically reload once the build completes. If the mobile browser page is no longer open, scan the Preview QR code again to preview your updates to the project.

  2. Once satisfied with your changes, land the updated code into the Cloud Editor's integrated source control. At the top-right of the Cloud Editor window, click Land. The button will be green, indicating that there are changes in the project that have not yet been landed into source control:


  1. In the Message field enter a brief message describing the changes made, then click Land:


Publish your project

The final step is to publish your updated and landed project code using 8th Wall's Built-in Hosting. This allows the project to be viewed publicly by anyone on the internet.

Note: Commercial projects require additional commercial licenses when launched. See for more info.

All projects must display the Powered by 8th Wall badge on the loading page. It's included by default in the Loading Module and cannot be removed. Please see here for instructions on customizing the Load Screen.

  1. At the top right of the Cloud Editor window, click Publish


  1. In the Publish Project modal, you will see a list of commits (one for each version of code you have landed into source control) as well as the Development, Staging and Public URLs for the project. Select top radio button in the Public column to deploy the latest/newest version of code to the project's Public URL, then click Publish:


  1. Complete the publish process by giving your project a title, description and cover image. This info will appear on your Featured Project Page and as a preview when you share on social platforms and messaging apps.


View the public project

  1. Go back to the Project Dashboard in the left navigation. In the QR 8.code section, the Public project URL will be displayed along with both an shortlink and associated QR code.

  2. Scan the QR code with your mobile device to view the Public Web AR experience.