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Life Bar Sample Project

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Simple Sample Project that contain a 3D Life Bar that can decrease or increase dpending what you need.

Simple Sample Project that contain a 3D Life Bar that can decrease or increase dpending what you need.

3D Life Bar Sample Project

This is a basic sample project designed to demonstrate how to create and use a 3D life bar in a game.

Overview

The project showcases a 3D life bar modeled in Blender and implemented as a simple rectangular cube. The life bar visually indicates an entity's health by dynamically scaling down its z-axis as health decreases. In this sample, tapping on the screen throws projectiles at an enemy, reducing its health and updating the life bar accordingly.

How It Works

  • 3D Life Bar:
    The life bar is represented as a rectangular cube. As the enemy takes damage, the cube's z-axis scale is reduced proportionally to reflect the current health status.

  • User Interaction:
    The project uses a tap event to trigger the shooting of projectiles. Each tap throws a projectile at the enemy, which in turn decreases the enemy's health and updates the life bar.

  • Customization:
    While this sample uses the tap input, you can easily modify it to use any custom events that suit your project's needs.

Features

  • Dynamic 3D Life Bar:
    A life bar that visually decreases in size based on the entity's remaining health.
    • Customization Tip: You can easily change the color of your life bar.
    • Very Important:
      Change the life bar pivot point to the front this is essential for the logic to work correctly.
    • Life Bar Frame:
      There is also a 3D object in case you want to add a frame to your life bar. The color of this frame can also be easily customized.

Scripts Overview

This project includes three main scripts:

  • lifeBarManager.ts
    Manages the health of the entity by detecting collisions and decreasing health. It also handles enemy state, if the enemy is dead, health removal stops and the life resets after 2 seconds.

  • projectile.ts
    Handles the throwing of projectiles in the direction of the enemy.

  • entity-role.ts
    Helps set up entities that have colliders by assigning a role to them. This is used by to assign a role to the projectile (ball) when it's created and by to verify that a collision occurred with a projectile that contain role projectile.

Featured screenshot
Featured screenshot